Simplified Encumbrance System

Rather than tracking the exact weights of each item, we are using a system based on Significant Items (SI).

Carrying Capacity

Each character has two inventory lists, a “Ready Inventory” and a “Pack Inventory”:

  • Ready Inventory
    • Holds a number of SI equal to the smaller of the character’s Strength or Agility die type
    • Items can be accessed normally at any time
    • Excess items count as 1 point of Encumbrance per additional SI
  • Pack Inventory
    • Holds a number of SI equal to the smaller of the character’s Strength or Vigor die type
    • Accessing these items requires the character to remove his pack (taking 1 action in combat) and then spend an additional 1d6 combat rounds locating the desired item
    • Excess items count as 1 point of Encumbrance per additional (Strength die type / 2) SI

Characters with the Brawny Edge treat their Strength and Vigor as being 50% higher when calculating their Ready and Pack Inventory limits. Unusually large or small characters add their Size to both their Ready and Pack inventory limits (after applying Brawny).

As described on Savage Worlds Deluxe (SWD), page 49, each point of Encumbrance gives a -1 to all Trait rolls involving Agility, Strength, or skills related to those attributes and to Vigor rolls to resist Fatigue. A character can only move a few steps, at most, with 4 Encumbrance and cannot lift any more than that. Encumbrance also reduces Pace when determining long-term travel speed, as per SWD 97.

Significant Items

  • Weapons and armor use the weights in SI as calculated with Savage Armoury with the following modifications:
    • The weight of all two-handed weapons is increased by 1 SI
    • Zero-SI weapons and armor are treated as if they had a weight of 1/2 SI
    • Armor counts as 1 additional SI if carried instead of worn
    • Note that weapons with the Carried attribute must be kept in hand (and, therefore, in Ready Inventory) at all times; they cannot be placed in Pack Inventory
  • 3 days’ prepared rations or 1 day’s foraged food is 1 SI
  • 1 day’s water is 1 SI
  • A quiver of arrows or bolts holds 20 arrows and counts as 1 SI
    • Don’t count every shot, just mark off 5 arrows as gone whenever a 1 is rolled on the Shooting die, regardless of the Wild Die result
    • A bundle of 50 arrows or bolts also counts as 1 SI, but cannot be readily accessed in combat
  • A lit torch is 1 SI and a Carried weapon; in Pack Inventory, five unlit torches are 1 SI
  • Rope is 1 SI per 25m; a grappling hook may be attached at no extra weight
  • 5 potions and/or scrolls are 1 SI
  • 250 coins of any denomination weigh 1 SI
  • A collection of several zero-SI items may be deemed to add up to 1 SI at the GM’s discretion

Items not covered by this list will generally be (weight in pounds / 10) or (weight in kg / 5) SI, rounded normally, unless otherwise specified.

Simplified Encumbrance System

Savage Marches nDervish