Tag: rules

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  • On resource management

    Although another of the West Marches themes that I want to hold to (although I have a feeling it will be difficult for me) is the idea that "adventure isĀ out there; being in town is safe... and boring". Although I'm open to revising my plans, the original …

  • Creating a song character

    For the Song character, pick any appropriate Arcane Background or design your own using "Savage Arcanum":http://www.godwars2.org/SavageWorlds/SavageArcanum.pdf. The Song starts with the AB's associated skill at d6 and the related attribute at d6, all …

  • Creating a host character

    If you want to create a custom host character, use the standard point totals (5 attribute, 15 skill, up to one Major and two Minor Hindrances), human only. Alternately, you can choose one of the available NPC [[On the Availability of Henchmen|henchmen]] …

  • Setting Rules

    Q: _Do I understand it correctly that this is a classical sand box fantasy/mystery adventure with strong dungeon crawling elements but also a lot of world building and resource management aspects?_ A: I think I would say more "open-ended classical …

  • On the Availability of Henchmen

    As the player characters gain experience and [[Glory]], they may acquire Followers or Sidekicks (as per the corresponding Edges). Until that point, random NPCs will make themselves available to serve as henchmen on expeditions. The first step in …

  • Simplified Encumbrance System

    Rather than tracking the exact weights of each item, we are using a system based on Significant Items (SI). h3. Carrying Capacity Each character has two inventory lists, a "Ready Inventory" and a "Pack Inventory": * *Ready Inventory* ** Holds a …

  • Glory

    Savage Marches is using the Glory rules as presented in the Hellfrost Player's Guide (pp.99-104), plus the Boasting, Burials, Favors, and Kinship & Fealty add-ons from the Hellfrost Rassilon Companion, with the following modifications: * All Glory …